package com.cosina.game.robodefence.data;

public interface TowerData {
	
	
	int GUNONE = 1;
	int GUNTWO = 2;
	int GUNTHREE = 3;
	int ANTIAIRONE = 4;
	int ANTIAIRTWO = 5;
	int FLAMEONE = 6;
	int FLAMETWO = 7;
	int ROCKETONE = 8;
	int ROCKETTWO = 9;
	int ROCKETTHREE = 10;
	int SAMONE = 11;
	int SAMTWO = 12;
	int ICEONE = 13;
	int ICETWO = 14;
	int ICETHREE = 15;
	int MORTAR = 16;
	int ARTILERY = 17;
	int SELL = 18;
	int[][] data = {
		{0,0,0},
		{5,5,85,GUNONE},
		{9,4,85,GUNTWO},
		{15,6,85,GUNTHREE},
		{25,20,90,ANTIAIRONE},
		{65,40,90,ANTIAIRTWO},
		{75,70,90,FLAMEONE},
		{125,50,90,FLAMETWO},
		{20,20,100,ROCKETONE},
		{50,30,100,ROCKETTWO},
		{100,50,100,ROCKETTHREE},
		{90,70,100,SAMONE},
		{180,90,100,SAMTWO},
		{10,10,80,ICEONE},
		{20,10,80,ICETWO},
		{30,10,80,ICETHREE},
		{70,50,150,MORTAR},
		{160,90,150,ARTILERY},
		{0,0,0,SELL},
	};

	int[][] menuItems = {
			{GUNONE, ROCKETONE, ICEONE},
			
			{GUNTWO,ANTIAIRONE,FLAMEONE,SELL},
			{GUNTHREE,SELL},
			{SELL},
			
			{ANTIAIRTWO,SELL},
			{SELL},
			
			{FLAMETWO,SELL},
			{SELL},
			
			{ROCKETTWO,SAMONE,MORTAR,SELL},
			{ROCKETTHREE,SELL},
			{SELL},
			
			{SAMTWO,SELL},
			{SELL},
			
			{ICETWO,SELL},
			{ICETHREE,SELL},
			{SELL},
			
			{ARTILERY,SELL},
			{SELL},
	};
}
